I'm a technical artist with over 10 years of experience, and a passion for creating excellent user experiences for my teammates through solid tools, pipelines, and support systems, and for users by ensuring they get smooth and reliable gameplay experiences via end-to-end performance optimization frameworks. With experience at Meta, Apple, and Sledgehammer Games, I've contributed at a high level to projects like Horizon Worlds, Apple Vision Pro, and Call of Duty titles like Cold War, WWII, Black Ops 3, and Advanced Warfare.
Art
Some of this work goes back to before my professional career. I keep it here because it reflects the path that eventually led me into technical art, tools development, and systems work. I wouldn't call this a reflection of where I am currently as an artist, but these days I prefer to work on tech projects rather than art in my free time.
I also like doing animation occasionally.